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Asprise OCR - Wikipedia
Asprise OCR is a commercial optical character recognition and barcode recognition SDK ... Asprise OCR SDK for Java, C# VB. ... provides an API to recognize text as well as barcodes from images (in formats like JPEG, PNG, TIFF, PDF, etc.) ...

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Optical Character Recognition ( OCR ) - CodeProject
Free source code and tutorials for Software developers and Architects.; Updated: 24 Aug 2012.


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// These elements will be visible when the "Rock Rain" title // is done menu.Visible = false; menu.Enabled = false; showEnhanced = false; base.Show(); } /// <summary> /// Hide the start scene /// </summary> public override void Hide() { MediaPlayer.Stop(); base.Hide(); } In the constructor, you must initialize everything, including the Menu component with the game options: /// <summary> /// Default Constructor /// </summary> /// <param name="game">Main game object</param> /// <param name="smallFont">Font for the menu items</param> /// <param name="largeFont">Font for the menu selected item</param> /// <param name="background">Texture for background image</param> /// <param name="elements">Texture with the foreground elements</param> public StartScene(Game game, SpriteFont smallFont, SpriteFont largeFont, Texture2D background,Texture2D elements) : base(game) { this.elements = elements; Components.Add(new ImageComponent(game, background, ImageComponent.DrawMode.Center)); // Create the menu string[] items = {"One Player", "Two Players", "Help", "Quit"}; menu = new TextMenuComponent(game, smallFont, largeFont); menu.SetMenuItems(items); Components.Add(menu); // Get the current sprite batch spriteBatch = (SpriteBatch) Game.Services.GetService( typeof (SpriteBatch)); // Get the audio library audio = (AudioLibrary) Game.Services.GetService(typeof(AudioLibrary));}

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Tesseract OCR with Java with Examples - GeeksforGeeks
In this article, we will learn how to work with Tesseract OCR in Java using the Tesseract API . What is Tesseract OCR ? Tesseract OCR is an optical character ...

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kba/awesome-ocr: Links to awesome OCR projects - GitHub
OCR CLI; OCR GUI; OCR Preprocessing; OCR as a Service; OCR evaluation; OCR libraries by programming language. Go; Java .Net; Object Pascal; PHP ...

public { get; } public { get; } public { get; } public public public { get; } public public { get; }

To set up the CatchDeviceExceptionDemo project, follow the steps you ve used for previous examples in this book. 1. 2. Open Microsoft Visual Studio 2010 Express for Windows Phone on your workstation. Create a new Windows Phone Application by selecting File New Project on the Visual Studio command menu. Select the Windows Phone Application template, name the application CaptureAccelerometerData, and click OK. In order to use the accelerometer, add an assembly reference to Microsoft.Devices.Sensors by right-clicking the References folder in Solution Explorer, and choose Microsoft.Devices.Sensors from the Add Reference window, as shown in Figure 4 17.

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Asprise OCR SDK v4 Java Developer's Guide - Read
Components of Asprise OCR for Java . ... 2 OCR with Asprise OCR in Java . ..... OCR_HOME . +--- sample -images [folder, containing sample image documents].

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As I know, Yunmai Technology OCR library may be a good choice for you. Yunmai Technology is also a professional developer of (Optical Character ...

Now modify the code of the LoadContent method in the Game1 class to load the content needed in this scene: /// <summary> /// LoadContent will be called once per game and is the place to load /// all your content /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures spriteBatch = new SpriteBatch(graphics.GraphicsDevice); Services.AddService(typeof (SpriteBatch), spriteBatch); // Create the Credits / Instruction scene helpBackgroundTexture = Content.Load<Texture2D>("helpbackground"); helpForegroundTexture = Content.Load<Texture2D>("helpForeground"); helpScene = new HelpScene(this, helpBackgroundTexture, helpForegroundTexture); Components.Add(helpScene); // Create the start scene smallFont = Content.Load<SpriteFont>("menuSmall"); largeFont = Content.Load<SpriteFont>("menuLarge"); startBackgroundTexture = Content.Load<Texture2D>("startbackground"); startElementsTexture = Content.Load<Texture2D>("startSceneElements"); startScene = new StartScene(this, smallFont$, largeFont, startBackgroundTexture, startElementsTexture); Components.Add(startScene); startScene.Show(); activeScene = startScene; } } Declare these objects in the Game1 class to see the scene in action: protected StartScene startScene; protected Texture2D startBackgroundTexture, startElementsTexture; // Fonts private SpriteFont smallFont, largeFont Execute the program, and you should see something similar to Figure 4-1.

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Tess4J Tutorial with Maven And Java – Linux Hint
In this lesson on Tesseract with Java and Maven, we will see how we can develop ... Tess4J is simply described as a Java JNA wrapper for Tesseract OCR API .

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Text Recognition API Overview | Mobile Vision | Google Developers
Also, note that we ultimately plan to wind down the Mobile Vision API , with all new on-device ML ... Text recognition is the process of detecting text in images and video streams and ... Java is a registered trademark of Oracle and/or its affiliates.

You can override these properties and methods and write your own data-manipulation logic. If you do not want to override a particular property or method, you still need to have its empty implementation. A better way is to throw an exception in such properties and methods so that the caller knows that these properties and methods are not implemented by you. I will not discuss every property here because you are already familiar with many of them (see 3 for more information).

You will be building the user interface using the XAML in the Visual Studio. For building simple controls, it is faster to work with the XAML code. Go to Solution Explorer, open MainPage.xaml, and replace the XAML you find there with the following code.

Up to now, you ve created only the opening and help scenes of the game. The most important scene is still missing: the game scene itself! This scene will look like the first version of Rock Rain, with the addition of some game rule changes and two-player support. Still, there is an interesting change: the use of animated sprites.

Now that you are familiar with the XmlReader abstract class, let s create our own implementation. To do so, create a new project of type class library by using Visual Studio. Add a class named TableReader. Make sure that references to the System.Xml and System.Data assemblies are added to the project. Import the namespaces as shown in Listing A-2 at the top of the TableReader class and ensure that the TableReader class inherits from the XmlReader class. Listing A-2. Importing Namespaces and Setting Inheritence using System.Xml; using System.Data; using System.Data.OleDb; class TableReader:XmlReader { ...

The namespaces you see in the following code snippet are typically declared by default when you first create a Windows Phone project. In particular, namespaces xmlns:phone="clrnamespace:Microsoft.Phone.Controls; assembly=Microsoft.Phone" allow you to add common Windows Phone controls to the application main page. <phone:PhoneApplicationPage x:Class="CatchingDeviceExceptionsDemo.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone" xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignWidth="480" d:DesignHeight="768" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" SupportedOrientations="Portrait" Orientation="Portrait" shell:SystemTray.IsVisible="True">

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I've created an example maven project here - https://github.com/piersy/​BasicTesseractExample ... It gives instructions on how to build a java project to read an image and convert it into text using the tesseract OCR API.

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There is no pure Java OCR libraries that have something to do with accuracy. Depending on your budget you may choose something that is not ...

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